1.5 version was full of bugs so I quickly released a fully fixed version... 1.6.
It can be downloaded here.
Here is a list of the changes that have been made since 1.4 :
- -- Changes from 1.4 to 1.5 :
- Better Antilag code
- Prediction fixes/optimizations
- Added !userlist command
- Added !userinfo command
- Added !useredit command
- Added !levinfo command
- New !listplayers
- Hardware ban (Based on player's MAC Address)
- Added !banguid command
- Added !spec command
- Improved !finger (now gives more informations on the specified player)
- Fixed !leveledit bugs
- Reworked !nade
- Added [charge] argument to !give : fill the player's charge bar
- Added "Secure Shrubbot Login" (see g_secureShrubPassword in the documentation)
- Removed connection logs (not needed with the new shrubbot)
- Removed cg_rtcwShake
- Fixed : Explosives damage and splashdamage radius
- Fixed mp5 icon (was ugly with r_picmip > 1)
- Fixed "Lean&Fire". It was sometimes impossible to see enemies leaning and firing
- Only SMG, pistols, hand grenades & knives allowed with "Lean&Fire"
- Added flag "512" to g_weapons : Enable Sten for medics and FieldOps
- Added flag "1024" to g_weapons : Enable fast shooting for MP40, Thompson and Sten
- Added flag "2048" to g_weapons : Enable poisoned throwing knives
- Added flag "32" to g_medics : Medics don't regenerate HP at all
- Added flag "64" to g_medics : Medics receive 30 HP when reviving a team mate
- Added g_dualSMG : Players will spawn with 2 SMG (adjusted for soldiers)
- Added g_dropObj : Players will be able to drop objectives
- Added flag "4" to g_spectator : Spectators can see landmines
- Added flag "8" to g_spectator : Spectators can see timers above dynamites
- Added flag "4" to g_war : Enable Rifle Grenades war (No shrubbot command added for this feature yet)
- Cvars restrictions ignored when playing a demo (Ex: if the demo was recorded on a server forcing r_shownormals to 0, it was impossible to set it to 1 while playing a demo)
- ETPro mapscripts support : "delete" action
- Short shrubbot commands now work in uppercase (Ex: !LI !HEL !SETL...)
- Fixed : Dynamite icon was missing on some maps when spectator
- Fixed : Don't allow alt weapon if the player is dead (for exemple cvops silenced pistol)
- Fixed : Play grenade ticks when scoreboard is shown or cg_draw2D = 0
- Fixed : Remove landmines from map if g_landminetimeout 1 and the landmine owner disconnects
- Fixed : Show landmine hint if landmine spotting carries over
- Fixed : Dead players were "zombies" because of "!give health"
- Fixed : g_xpsave 4 = NEVER reset XP (even if g_XPMaxAge is reached)
- Fixed a bug with g_adrenaline
-- Changes from 1.5 to 1.6 : - Fixed : !useredit crash
- Fixed : Prediction errors near constructibles
- Fixed : pmove_fixed was causing bugs on client side
- Fixed : CovertOps were not able to use scoped weapons if g_dualSMG was enabled on the server
- Fixed : "fakebrush" (ETPro mapscripts support) now works correctly
- Added : MacOSX Client Support (2.60d Only)
I forgot to add "g_doubleJumpHeight". It will be added in 2.0 though.
We hope you will enjoy N!tmod 1.6.
Report any bugs and don't hesitate to post feature requests (try not to request useless features though, think before you post).
Don't forget to read the documentation carefully before starting new posts.
Also make sure that your problems haven't been discussed in older posts.
And PLEASE don't SPAM my xfire for useless things, so many times people asked me stuff that is clearly documented, I havent written more than 2000 lines of documentation for nothing.
